I don't really have much to update on, got some games in production, and another Fail for you guys. So Ill just give some quick input on Dead Space Fail.
----
Immediately after finishing Halo Reach Fail I started working on Dead Space Fail, When I was around half way through it I had released Halo Reach Fail, and for me I saw it as not well recieved :P So I had this Dead Space animation pretty much almost done, and the biggest complaint I had with Halo Reach Fail was that it was too random, and had nothing to do with the game n etc.
----
So Looking at Dead Space Fail I saw it as the worst thing Ive ever made. So I held off from releasing it. Then weeks went by, then months. I finally felt like releasing it after I saw Goin Up was recieved well. I evan tried "hiding" it when uploading it, by having other things lined up for release after releasing it.
Too my surprise it actually did pretty well. It got to 200,000 veiws pretty quickly I think its prolly my most successful animation. Fatherly Bonds has 500,000, but thats been out for years. :P
----
Moral of the story! Dun worry bout if things will do well or not. Just get stuff out! Now I gotta finish my other animation and see if that fails or does well. aaa BYE
----
Solrac
''Toss the Turtle'' for iPhone?
Gonzossm
adsfdgdfgds Im not bothering with apps no more after what happened with turtle trigger. @_@